Detail-aware Deep Clothing Animations Infused with Multi-source Attributes

Tianxing Li, Rui Shi, Takashi Kanai

This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodies of various shapes in various animations. In contrast to existing learning-based methods, which require numerous trained models for different garment topologies or poses and are unable to easily realize rich details, we use a unified framework to produce high fidelity deformations efficiently and easily. To address the challenging issue of predicting deformations influenced by multi-source attributes, we propose three strategies from novel perspectives. Specifically, we first found that the fit between the garment and the body has an important impact on the degree of folds. We then designed an attribute parser to generate detail-aware encodings and infused them into the graph neural network, therefore enhancing the discrimination of details under diverse attributes. Furthermore, to achieve better convergence and avoid overly smooth deformations, we proposed output reconstruction to mitigate the complexity of the learning task. Experiment results show that our proposed deformation method achieves better performance over existing methods in terms of generalization ability and quality of details.

Detail-aware Deep Clothing Animations Infused with Multi-source Attributes

How Will It Drape? Capturing Fabric Mechanics from Depth Images

Carlos Rodriguez-Pardo, Melania Prieto-Martin, Dan Casas, Elena Garces

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and facilitates fabric arrangement by non-expert operators. To this end, we propose a sim-to-real strategy to train a learning-based framework that can take as input one or multiple images and outputs a full set of mechanical parameters. Thanks to carefully designed data augmentation and transfer learning protocols, our solution generalizes to real images despite being trained only on synthetic data, hence successfully closing the sim-to-real loop.Key in our work is to demonstrate that evaluating the regression accuracy based on the similarity at parameter space leads to an inaccurate distances that do not match the human perception. To overcome this, we propose a novel metric for fabric drape similarity that operates on the image domain instead on the parameter space, allowing us to evaluate our estimation within the context of a similarity rank. We show that out metric correlates with human judgments about the perception of drape similarity, and that our model predictions produce perceptually accurate results compared to the ground truth parameters.

How Will It Drape? Capturing Fabric Mechanics from Depth Images

Designing Personalized Garments with Body Movement

Katja Wolff, Philipp Herholz, Verena Ziegler, Frauke Link, Nico Brügel, Olga Sorkine-Hornung

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia therefore focus on virtual try-on and on-demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom-fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment’s rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real-time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.

Designing Personalized Garments with Body Movement

Eurographics 2023

Versatile Control of Fluid-Directed Solid Objects Using Multi-Task Reinforcement Learning

Bo Ren, Xiaohan Ye, Zherong Pan, Taiyuan Zhang

We propose a learning-based controller for high-dimensional dynamic systems with coupled fluid and solid objects. The dynamic behaviors of such systems can vary across different simulators and the control tasks subject to changing requirements from users. Our controller features high versatility and can adapt to changing dynamic behaviors and multiple tasks without re-training, which is achieved by combining two training strategies. We use meta-reinforcement learning to inform the controller of changing
simulation parameters. We further design a novel task representation, which allows the controller to adapt to continually changing tasks via hindsight experience replay. We highlight the robustness and generality of our controller on a row of dynamic-rich tasks including scooping up solid balls from a water pool, in-air ball acrobatics using fluid spouts, and zero-shot transferring to unseen simulators and constitutive models. In all the scenarios, our controller consistently outperforms the plain multi-task reinforcement learning baseline.

Versatile Control of Fluid-Directed Solid Objects Using Multi-Task Reinforcement Learning

Efficient Neural Style Transfer For Volumetric Simulations

Joshua Aurand, Raphaël Oritz, Sylvia Nauer, Vinicius Azevedo

Artistically controlling fluids has always been a challenging task. Recently, volumetric Neural Style Transfer (NST) techniques have been used to artistically manipulate smoke simulation data with 2D images. In this work, we revisit previous volumetric NST techniques for smoke, proposing a suite of upgrades that enable stylizations that are significantly faster, simpler, more controllable and less prone to artifacts. Moreover, the energy minimization solved by previous methods is camera dependent. To avoid that, a computationally expensive iterative optimization performed for multiple views sampled around the original simulation is needed, which can take up to several minutes per frame. We propose a simple feed-forward neural network architecture that is able to infer view-independent stylizations that are three orders of the magnitude faster than its optimization-based counterpart.

Efficient Neural Style Transfer For Volumetric Simulations

Physical Interaction: Reconstructing Hand-object Interactions with Physics

Haoyu Hu, Xinyu Yi, Hao Zhang, Jun-Hai Yong, Feng Xu

Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It first proposes a force-based dynamic model of the in-hand object, which not only recovers the unobserved contacts but also solves for plausible contact forces. Next, a confidence-based slide prevention scheme is proposed, which combines both the kinematic confidences and the contact forces to jointly model static and sliding contact motion. Qualitative and quantitative experiments show that the proposed technique reconstructs both physically plausible and more accurate hand-object interaction and estimates plausible contact forces in real-time with a single RGBD sensor.

Physical Interaction: Reconstructing Hand-object Interactions with Physics

ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling

Tetsuya Takahashi, Christopher Batty

Simultaneous coupling of diverse physical systems poses significant computational challenges in terms of speed, quality, and stability. Rather than treating all components with a single discretization methodology (e.g., smoothed particles, material point method, Eulerian grid, etc.) that is ill-suited to some components, our solver, ElastoMonolith, addresses three-way interactions among standard particle-in-cell-based viscous and inviscid fluids, Lagrangian mesh-based deformable bodies, and rigid bodies. While prior methods often treat some terms explicitly or in a decoupled fashion for efficiency, often at the cost of robustness or stability, we demonstrate the effectiveness of a strong coupling approach that expresses all of the relevant physics within one consistent and unified optimization problem, including fluid pressure and viscosity, elasticity of the deformables, frictional solid-solid contact, and solid-fluid interface conditions. We further develop a numerical solver to tackle this difficult optimization problem, incorporating projected Newton, an active set method, and a transformation of the inner linear system matrix to ensure symmetric positive definiteness. Our experimental evaluations show that our framework can achieve high quality coupling results that avoid artifacts such as volume loss, instability, sticky contacts, and spurious interpenetrations.

ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling

Position-based Surface Tension Flow

Jingrui Xing*, Liangwang Ruan*, Bin Wang, Bo Zhu, Baoquan Chen (*joint first authors)

This paper presents a novel approach to simulating surface tension flow within a position-based dynamics (PBD) framework. We enhance the conventional PBD fluid method in terms of its surface representation and constraint enforcement to furnish support for the simulation of interfacial phenomena driven by strong surface tension and contact dynamics. The key component of our framework is an on-the-fly local meshing algorithm to build the local geometry around each surface particle. Based on this local mesh structure, we devise novel surface constraints that can be integrated seamlessly into a PBD framework to model strong surface tension effects. We demonstrate the efficacy of our approach by simulating a multitude of surface tension flow examples exhibiting intricate interfacial dynamics of films and drops, which were all infeasible for a traditional PBD method.

Position-based Surface Tension Flow

Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids

Jumyung Chang, Ruben Partono, Vinicius C. Azevedo, Christopher Batty

We propose to augment standard grid-based fluid solvers with pointwise divergence-free velocity interpolation, thereby ensuring exact incompressibility down to the sub-cell level. Our method takes as input a discretely divergence-free velocity field generated by a staggered grid pressure projection, and first recovers a corresponding discrete vector potential. Instead of solving a costly vector Poisson problem for the potential, we develop a fast parallel sweeping strategy to find a candidate potential and apply a gauge transformation to enforce the Coulomb gauge condition and thereby make it numerically smooth. Interpolating this discrete potential generates a pointwise vector potential whose analytical curl is a pointwise incompressible velocity field. Our method further supports irregular solid geometry through the use of level set-based cut-cells and a novel Curl-Noise-inspired potential ramping procedure that simultaneously offers strictly non-penetrating velocities and incompressibility. Experimental comparisons demonstrate that the vector potential reconstruction procedure at the heart of our approach is consistently faster than prior such reconstruction schemes, especially those that solve vector Poisson problems. Moreover, in exchange for its modest extra cost, our overall Curl-Flow framework produces significantly improved particle trajectories that closely respect irregular obstacles, do not suffer from spurious sources or sinks, and yield superior particle distributions over time.

Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids