Constrained Delaunay Tetrahedrization: A Robust and Practical Approach

Lorenzo Diazzi, Daniele Panozzo, Amir Vaxman, Marco Attene

We present a numerically robust algorithm for computing the constrained Delaunay tetrahedrization (CDT) of a piecewise-linear complex, which has a 100% success rate on the 4408 valid models in the Thingi10k dataset. We build on the underlying theory of the well-known TetGen software, but use a floating-point implementation based on indirect geometric predicates to implicitly represent Steiner points: this new approach dramatically simplifies the implementation, removing the need for ad-hoc tolerances in geometric operations. Our approach leads to a robust and parameter-free implementation, with an empirically manageable number of added Steiner points. Furthermore, our algorithm addresses a major gap in TetGen’s theory which may lead to algorithmic failure on valid models, even when assuming perfect precision in the calculations. Our output tetrahedrization conforms with the input geometry without approximations. We can further round our output to floating-point coordinates for downstream applications, which almost always results in valid floating-point meshes unless the input triangulation is very close to being degenerate.

Constrained Delaunay Tetrahedrization: A Robust and Practical Approach

SIGGRAPH Asia 2023

Augmented Incremental Potential Contact for Sticky Interactions

Yu Fang, Minchen Li, Yadi Cao, Xuan Li, Joshuah Wolper, Yin Yang, Chenfanfu Jiang

We introduce a variational formulation for simulating sticky interactions between elastoplastic solids. Our method brings a wider range of material behaviors into the reach of the Incremental Potential Contact (IPC) solver recently developed by [1]. Extending IPC requires several contributions. We first augment IPC with the classical Raous-Cangemi-Cocou (RCC) adhesion model. This allows us to robustly simulate the sticky interactions between arbitrary codimensional-0, 1, and 2 geometries. To enable user-friendly practical adoptions of our method, we further introduce a physically parametrized, easily controllable normal adhesion formulation based on the unsigned distance, which is fully compatible with IPC’s barrier formulation. Furthermore, we propose a smoothly clamped tangential adhesion model that naturally models intricate behaviors including debonding. Lastly, we perform benchmark studies comparing our method with the classical models as well as real-world experimental results to demonstrate the efficacy of our method.

Augmented Incremental Potential Contact for Sticky Interactions

Anatomically Detailed Simulation of Human Torso

Seunghwan Lee, Yifeng Jiang, C. Karen Liu

Existing digital human models approximate the human skeletal system using rigid bodies connected by rotational joints. While the simplification is considered acceptable for legs and arms, it significantly lacks fidelity to model rich torso movements in common activities such as dancing, Yoga, and various sports. Research from biomechanics provides more detailed modeling for parts of the torso, but their models often operate in isolation and are not fast and robust enough to support computationally heavy applications and large-scale data generation for full-body digital humans. This paper proposes a new torso model that aims to achieve high fidelity both in perception and in functionality, while being computationally feasible for simulation and optimal control tasks. We build a detailed human torso model consisting of various anatomical components, including facets, ligaments, and intervertebral discs, by coupling efficient finite-element and rigid-body simulations. Given an existing motion capture sequence without dense markers placed on the torso, our new model is able to recover the underlying torso bone movements. Our method is remarkably robust that it can be used to automatically “retrofit” the entire Mixamo motion database of highly diverse human motions without user intervention. We also show that our model is computationally efficient for solving trajectory optimization of highly dynamic full-body movements, without relying on any reference motion. Physiological validity of the model is validated against established literature.

Anatomically Detailed Simulation of Human Torso

Nonlinear Compliant Modes for Large-Deformation Analysis of Flexible Structures

Simon Duenser, Bernhard Thomaszewski, Roi Poranne, Stelian Coros

Many flexible structures are characterized by a small number of compliant modes, i.e., large deformation paths that can be traversed with little mechanical effort, whereas resistance to other deformations is much stiffer. Predicting the compliant modes for a given flexible structure, however, is challenging. While linear eigenmodes capture the small-deformation behavior, they quickly divert into states of unrealistically high energy for larger displacements. Moreover, they are inherently unable to predict nonlinear phenomena such as buckling, stiffening, multistability, and contact. To address this limitation, we propose Nonlinear Compliant Modes—a physically-principled extension of linear eigenmodes for large-deformation analysis. Instead of constraining the entire structure to deform along a given eigenmode, our method only prescribes the projection of the system’s state onto the linear mode while all other degrees of freedom follow through energy minimization. We evaluate the potential of our method on a diverse set of flexible structures, ranging from compliant mechanisms to topology-optimized joints and structured materials. As validated through experiments on physical prototypes, our method correctly predicts a broad range of nonlinear effects that linear eigenanalysis fails to capture.

Nonlinear Compliant Modes for Large-Deformation Analysis of Flexible Structures

A Unified Analysis of Penalty-Based Collision Energies

Alvin Shi, Theodore Kim

We analyze a wide class of penalty energies used for contact response through the lens of a reduced frame. Applying our analysis to both spring-based and barrier-based energies, we show that we can obtain closed-form, analytic eigensystems that can be used to guarantee positive semidefiniteness in implicit solvers. Our approach is both faster than direct numerical methods, and more robust than approximate methods such as Gauss-Newton. Over the course of our analysis, we investigate physical interpretations for two separate notions of length. Finally, we showcase the stability of our analysis on challenging strand, cloth, and volume scenarios with large timesteps on the order of 1/40 s.

A Unified Analysis of Penalty-Based Collision Energies

An Eigenanalysis of Angle-Based Deformation Energies

Haomiao Wu, Theodore Kim

Angle-based energies appear in numerous physics-based simulation models, including thin-shell bending and isotropic elastic strands. We present a generic analysis of these energies that allows us to analytically filter the negative eigenvalues of the second derivative (Hessian), which is critical for stable, implicit time integration. While these energies are usually formulated in terms of angles and positions, we propose an abstract edge stencil that succinctly parameterizes the edge deformation, and allows us to derive generic, closed-form analytical expressions for the energy eigensystems. The resultant eigenvectors have straightforward geometric interpretations.We demonstrate that our method is readily applicable to a variety of 2D and 3D angle-based elastic energies, including both cloth and strands, and is up to 7x faster than numerical eigendecomposition.

An Eigenanalysis of Angle-Based Deformation Energies

Lifted Curls: A Model for Tightly Coiled Hair Simulation

Alvin Shi, Haomiao Wu, Jarred Parr, A.M. Darke, Theodore Kim

We present an isotropic, hyperelastic model specifically designed for the efficient simulation of tightly coiled hairs whose curl radii approach 5 mm. Our model is robust to large bends and torsions, even when they appear at the scale of the strand discretization. The terms of our model are consistently quadratic with respect to their primary variables, do not require per-edge frames or any parallel transport operators, and can efficiently take large timesteps on the order of 1/30 of a second. Additionally, we show that it is possible to obtain fast, closed-form eigensystems for all the terms in the energy. Our eigenanalysis is sufficiently generic that it generalizes to other models. Our entirely vertex-based formulation integrates naturally with existing finite element codes, and we demonstrate its efficiency and robustness in a variety of scenarios.

Lifted Curls: A Model for Tightly Coiled Hair Simulation

Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU

Li Huang, Fan Yang, Chendi Wei, Yuju (Edwin) Chen, Chun Yuan, Ming Gao

This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point Method (MPM) to resolve the strand-strand collision. For simulating single-strand behavior, a semi-implicit Discrete Elastic Rods (DER) model is used. We build upon a highly efficient GPU MPM framework recently presented by Fei et al. [2021b] and propose several schemes to largely improve the performance of building and solving the semi-implicit DER systems on GPU. We demonstrate the efficiency of our pipeline by a few practical scenes that achieve up to 260 frames-per-second (FPS) with more than two thousand simulated strands on Nvidia GeForce RTX 3080.

Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU

Sum-of-Squares Collision Detection for Curved Shapes and Paths

Paul Zhang, Zoë Marschner, Justin Solomon, Rasmus Tamstorf

Sum-of-Squares Programming (SOSP) has recently been introduced to graphics as a unified way to address a large set of difficult problems involving higher order primitives. Unfortunately, a challenging aspect of this approach is the computational cost—especially for problems involving multiple geometries like collision detection. In this paper, we present techniques to reduce the cost of SOSP significantly. We use these improvements to speed up difficult problems like collision detection between Bézier triangles by as much as 300×. In addition, motivated by hair bundle simulation, we present SOSP based collision detection on the tapered cubic cylinder. We also present an algebraic formulation of rigid body motion enabling SOSP based collision detection for curved geometries and trajectories simultaneously. While these new formulations are complex, our speedups make them feasible. These advances improve the applicability of SOSP based collision detection and enable the continued progress of higher-order geometry processing.

Sum-of-Squares Collision Detection for Curved Shapes and Paths