Real-Time Simulation of Thin Shells

This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin shells has been remaining a challenge in computer graphics. […]

*Updated* SIGGRAPH papers list

The official list of SIGGRAPH was posted today… Thought I would re-post the physics sub-list for good measure. Official list Unofficial SIGGRAPH 2007 papers on the web Physics papers: A Finite Element Method for Animating Large Viscoplastic Flow Many-Worlds Browsing for Control of Multibody Dynamics Simulation of Bubbles in Foam With The Volume Control Method […]

Isosurface Stuffing: Fast Tetrahedral Meshing with Good Dihedral Angles

“The isosurface stuffing algorithm fills an isosurface with a uniformly sized tetrahedral mesh whose dihedral angles are bounded between 10.7◦ and 164.8◦, or (with a change in parameters) between 8.9◦ and 158.8◦. The algorithm is whip fast, numerically robust, and easy to implement because, like Marching Cubes, it generates tetrahedra from a small set of […]

SIGGRAPH papers list

Tim Rowley and Ke-Sen Huang jointly maintain an updated list of upcoming SIGGRAPH papers as they get posted. Apparently there were 108 papers accepted this year, so odds are a healthy chunk of those will be filed under physics-based animation. SIGGRAPH 2007 papers on the web So far: A Finite Element Method for Animating Large […]

Fast Animation of Lightning Using an Adaptive Mesh

 “We present a fast method for simulating, animating, and rendering lightning using adaptive grids. The “dielectric breakdown model” is an elegant algorithm for electrical pattern formation that we extend to enable animation of lightning. The simulation can be slow, particularly in 3D, because it involves solving a large Poisson problem. Losasso et al. recently proposed […]

Symposium on Computer Animation 2007

“The Symposium on Computer Animation (SCA) is the premier forum for innovations in the software and technology of computer animation. This annual event brings together researchers and practitioners working on all aspects of time-based phenomena. The intimate size, the single track program , and comfortable surroundings make this symposium an ideal opportunity to exchange research […]

First post!

Having a strong personal interest in physics-based animation, I thought it would be interesting to start a blog that aids in collecting and disseminating information related to physics-based animation, taking inspiration from the GPGPU site. Since I’m starting this in March of 2007, I’m not going to bother collecting papers preceding, say, January 2007, but […]