HOT: Hodge-Optimized Triangulations

We introduce Hodge-optimized triangulations (HOT), a family of well-shaped primal-dual pairs of complexes designed for fast and accurate computations in computer graphics. Previous work most commonly employs barycentric or circumcentric duals; while barycentric duals guarantee that the dual of each simplex lies within the simplex, circumcentric duals are often preferred due to the induced orthogonality […]

On the Velocity of an Implicit Surface

In this article we derive an equation for the velocity of an arbitrary time-evolving implicit surface. Strictly speaking, only the normal component of the velocity is unambiguously defined. This is because an implicit surface does not have a unique parametrization. However, by enforcing a constraint on the evolution of the normal field we obtain a […]

SIGGRAPH 2011

Ke-Sen Huang’s  list of 2011 SIGGRAPH papers is here. The physics-related SIGGRAPH papers so far include: Efficient Elasticity for Character Skinning with Contact and Collisions Data-Driven Elastic Models for Cloth: Modeling and Measurement Solid Simulation with Oriented Particles Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid Sparse Meshless Models of Complex Deformable Objects Two-Scale […]

PhD Thesis

A thesis from 2009 that I missed: Barbara Solenthaler, University of Zurich: Incompressible Fluid Simulation and Advanced Surface Handling with SPH

Physics-Animation Forum?

I was recently asked whether there exists any internet forum dedicated to physics-based animation. The two that came to mind are Gamedev’s Math & Physics forum and Bullet’s physics simulation forums (both linked in the right column of the page), though my impression is that these naturally tend to be focused towards games, and with […]

Iso-geometric Analysis Based on Catmull-Clark Subdivision Solids

We present a volumetric iso-geometric finite element analysis based on Catmull-Clark solids. This concept allows one to use the same representation for the modeling, the physical simulation, and the visualization, which optimizes the design process and narrows the gap between CAD and CAE. In our method the boundary of the solid model is a Catmull-Clark […]

Hybrid Simulation of Miscible Mixing with Viscous Fingering

By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances.We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy’s Law and represent the viscous fingering phenomenon in […]

VRIPHYS 2010

The papers program for VRIPHYS 2010 (VRIPHYS = Virtual Reality Interaction and Physical Simulation) has recently been posted here.

Some recent theses

Catching up on some recent theses: Robust, efficient, and accurate contact algorithms – David Harmon, Columbia University Unified particle simulation and interactions in computer animation – Toon Lenaerts, Katholicke Universiteit Leuven Simulating viscous incompressible fluids with embedded boundary finite difference methods – Christopher Batty, University of British Columbia Geometric interpretation of physical systems for improved […]

SIGGRAPH Asia 2010

Kesen’s SIGGRAPH Asia page is here. Physics papers… Piles of Objects Free-Flowing Granular Materials with Two-Way Solid Coupling Multi-Resolution Isotropic Strain Limiting Scalable Fluid Simulation using Anisotropic Turbulence Particles Multi-Phase Fluid Simulation Using Regional Level Sets Stable Inverse Dynamic Curves Animation Wrinkling: Augmenting Coarse Cloth Simulations With Realistic-Looking Wrinkles Real-Time Collision Culling of a Million […]