Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse

Lei Lan, Zixuan Lu, Jingyi Long, Chun Yuan, Xuan Li, Xiaowei He, Huamin Wang, Chenfanfu Jiang, Yin Yang This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which converts the inequality constraints […]

Volumetric Homogenization for Knitwear Simulation

Chun Yuan, Haoyang Shi, Lei Lan, Yuxing Qiu, Cem Yuksel, Huamin Wang, Chenfanfu Jiang, Kui Wu, Yin Yang This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynamics is strongly correlated with its underlying knitting patterns. Therefore, homogenization towards a single material […]

An Eulerian Vortex Method on Flow Maps

Sinan Wang, Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou, Duowen Chen, Taku Komura, Jiajun Wu, Bo Zhu We present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorporation of the flow-map transport equations for line […]

Solid-Fluid Interaction on Particle Flow Maps

Duowen Chen, Zhiqi Li, Junwei Zhou, Fan Feng, Tao Du, Bo Zhu We propose a novel solid-fluid interaction method for coupling elastic solids with impulse flow maps. Our key idea is to unify the representation of fluid and solid components as particle flow maps with different lengths and dynamics. The solid-fluid coupling is enabled by […]

Particle-Laden Fluid on Flow Maps

Zhiqi Li, Duowen Chen, Candong Lin, Jinyuan Liu, Bo Zhu We propose a novel framework for simulating ink as a particle-laden flow using particle flow maps. Our method addresses the limitations of existing flow-map techniques, which struggle with dissipative forces like viscosity and drag, thereby extending the application scope from solving the Euler equations to […]

Fluid Implicit Particles on Coadjoint Orbits

Mohammad Sina Nabizadeh, Ritoban Roy-Chowdhury, Hang Yin, Ravi Ramamoorthi, Albert Chern We propose Coadjoint Orbit FLIP (CO-FLIP), a high order accurate, structure preserving fluid simulation method in the hybrid Eulerian-Lagrangian framework. We start with a Hamiltonian formulation of the incompressible Euler Equations, and then, using a local, explicit, and high order divergence free interpolation, construct […]

Progressive Dynamics for Cloth and Shell Animation

Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman We propose Progressive Dynamics, a coarse-to-fine, level-of-detail simulation method for the physics-based animation of complex frictionally contacting thin shell and cloth dynamics. Progressive Dynamics provides tight-matching consistency and progressive improvement across levels, with comparable quality and realism to high-fidelity, IPC-based shell simulations [Li et al. 2021] […]

Reconstruction of implicit surfaces from fluid particles using convolutional neural networks

C. Zhao, Tamar Shinar, Craig Schroeder In this paper, we present a novel network-based approach for reconstructing signed distance functions from fluid particles. The method uses a weighting kernel to transfer particles to a regular grid, which forms the input to a convolutional neural network. We propose a regression-based regularization to reduce surface noise without […]

SIGGRAPH Asia 2024

Implicit Frictional Dynamics with Soft Constraints

Egor Larionov, Andreas Longva, Uri M. Ascher, Jan Bender, Dinesh K. Pai Dynamics simulation with frictional contacts is important for a wide range of applications, from cloth simulation to object manipulation. Recent methods using smoothed lagged friction forces have enabled robust and differentiable simulation of elastodynamics with friction. However, the resulting frictional behavior can be […]