An Eigenanalysis of Angle-Based Deformation Energies

Haomiao Wu, Theodore Kim Angle-based energies appear in numerous physics-based simulation models, including thin-shell bending and isotropic elastic strands. We present a generic analysis of these energies that allows us to analytically filter the negative eigenvalues of the second derivative (Hessian), which is critical for stable, implicit time integration. While these energies are usually formulated […]

Lifted Curls: A Model for Tightly Coiled Hair Simulation

Alvin Shi, Haomiao Wu, Jarred Parr, A.M. Darke, Theodore Kim We present an isotropic, hyperelastic model specifically designed for the efficient simulation of tightly coiled hairs whose curl radii approach 5 mm. Our model is robust to large bends and torsions, even when they appear at the scale of the strand discretization. The terms of […]

Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU

Li Huang, Fan Yang, Chendi Wei, Yuju (Edwin) Chen, Chun Yuan, Ming Gao This paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point […]

Sum-of-Squares Collision Detection for Curved Shapes and Paths

Paul Zhang, Zoë Marschner, Justin Solomon, Rasmus Tamstorf Sum-of-Squares Programming (SOSP) has recently been introduced to graphics as a unified way to address a large set of difficult problems involving higher order primitives. Unfortunately, a challenging aspect of this approach is the computational cost—especially for problems involving multiple geometries like collision detection. In this paper, […]

Adaptive Rigidification of Discrete Shell

Alexandre Mercier-Aubin, Paul G. Kry We present a method to improve the computation time of thin shell simulations by using adaptive rigidification to reduce the number of degrees of freedom. Our method uses a discretization independent metric for bending rates, and we derive a membrane strain rate to curvature rate equivalence that permits the use […]

A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers.

Tetsuya Takahashi, Christopher Batty Efficiently solving large-scale box-constrained convex quadratic programs (QPs) is an important computational challenge in physical simulation. We propose a new multilevel preconditioning scheme based on the active-set method and combine it with modified proportioning with reduced gradient projections (MPRGP) to efficiently solve such QPs arising from pressure Poisson equations with non-negative […]

A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics

Haozhe Su, Xuan Li, Tao Xue, Chenfanfu Jiang, Mridul Aanjaneya We present a generalized constitutive model for versatile physics simulation of inviscid fluids, Newtonian viscosity, hyperelasticity, viscoplasticity, elastoplasticity, and other physical effects that arise due to a mixture of these behaviors. The key ideas behind our formulation are the design of a generalized Kirchhoff stress […]

Micropolar Elasticity in Physically-Based Animation

Fabian Löschner, José Antonio Fernández-Fernández, Stefan Rhys Jeske, Andreas Longva, Jan Bender We explore micropolar materials for the simulation of volumetric deformable solids. In graphics, micropolar models have only been used in the form of one-dimensional Cosserat rods, where a rotating frame is attached to each material point on the one-dimensional centerline. By carrying this […]

A comparison of linear consistent correction methods for first-order SPH derivatives

Lukas Westhofen, Stefan Rhys Jeske, Jan Bender A well-known issue with the widely used Smoothed Particle Hydrodynamics (SPH) method is the neighborhood deficiency. Near the surface, the SPH interpolant fails to accurately capture the underlying fields due to a lack of neighboring particles. These errors may introduce ghost forces or other visual artifacts into the […]

DiffXPBD : Differentiable Position-Based Simulation of Compliant Constraint Dynamics

Tuur Stuyck, Hsiao-yu Chen We present DiffXPBD, a novel and efficient analytical formulation for the differentiable position-based simulation of compliant constrained dynamics (XPBD). Our proposed method allows computation of gradients of numerous parameters with respect to a goal function simultaneously leveraging a performant simulation model. The method is efficient, thus enabling differentiable simulations of high […]