Statistical Simulation of Rigid Bodies

We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions of a given object. From this data we extract a statistical “signature” for the object, giving a compact representation of the object’s response to […]

Fluid Simulation with Articulated Bodies

We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending […]

Accurate Tangential Velocities for Solid-Fluid Coupling

We propose a novel method for obtaining more accurate tangential velocities for solid fluid coupling. Our method works for both rigid and deformable objects as well as both volumetric objects and thin shells. The fluid can be either one phase such as smoke or two phase such as water with a free surface. The coupling […]

Direct Forcing for Lagrangian Rigid-Fluid Coupling

We propose a novel boundary handling algorithm for particle-based fluids. Based on a predictor-corrector scheme for both velocity and position, one- and two-way coupling with rigid bodies can be realized. The proposed algorithm offers significant improvements over existing penalty-based approaches. Different slip conditions can be realized and non-penetration is enforced. Direct forcing is employed to meet the desired boundary conditions and to […]

Staggered Projections for Frictional Contact in Multibody Systems

We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of this coupled system. This allows us to construct a novel algorithm for accurate frictional contact resolution based on a simple staggered sequence of projections. The algorithm accelerates performance using […]

Efficient Contact Modeling using Compliance Warping

Precise contact modeling is essential when simulating rigid or deformable objects in interaction. Yet, most recent work in computer graphics has focused on the computation of the motion or deformation of objects, and little has been done to model the interaction between simulated objects. In this paper, we propose a novel and very efficient approach […]

Real-time Animation of Sand-Water Interaction

Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual importance especially in interactions between fluids and granular materials. This paper presents a simple particle-based method to model the physical mechanism of wetness propagating through granular […]

Magnets in Motion

We introduce magnetic interaction for rigid body simulation. Our approach is based on an equivalent dipole method and as such it is discrete from the ground up. Our approach is symmetric as we base both field and force computations on dipole interactions. Enriching rigid body simulation with magnetism allows for many new and interesting possibilities […]

Algoryx and Phun, CMLabs

There seem to be quite a few companies in the business of physics simulation these days. Graham Fyffe pointed out this one to me: Algoryx focuses on 3D multi-physics simulations. They are also responsible for the Phun demo I posted a while ago, that has also been floating around YouTube.   Another company that does rigid-body […]

PixeLux's DMM

I added Pixelux Entertainment’s link on the side.  They have developed a piece of software known as DMM (for  Digital Molecular Matter),  that “is a real-time finite element system that is being used in the “Force Unleashed”, an upcoming video game by LucasArts. [They] also have a plug-in that allows people to utilize FEA-based deformation […]