Plasma Pong

Pong with a Stable Fluids twist… Your paddles shoot bursts of fluid velocity, and the ball reacts to the motion of the fluid. Plus some trippy eye candy. Plasma Pong

GPU Fluid Solver

Keenan Crane, an undergrad at UIUC,  recently implemented a full 3D fluid solver on one of NVIDIA’s latest GPUs, and achieved some pretty stunning speeds.  Could in-game real-time 3D liquid simulations really be just around the corner?  GPU Fluids

SIGGRAPH Courses 2007

The SIGGRAPH courses for 2007 are posted online. The two that seem relevant to physics-based animation are: Fluid Simulation Strands and Hair: Modeling, Animation and Rendering

Stable, Circulation-Preserving Simplicial Fluids

“Visual quality, low computational cost, and numerical stability are foremost goals in computer animation. An important ingredient in achieving these goals is the conservation of fundamental motion invariants. For example, rigid and deformable body simulation benefits greatly from the conservation of linear and angular momenta. In the case of fluids, however, none of the current […]