Pattern Guided Smoke Animation with Lagrangian Coherent Structure

Zhi Yuan, Fan Chen, Ye Zhao Fluid animation practitioners face great challenges from the complexity of flow dynamics and the high cost of numerical simulation. A major hindrance is the uncertainty of fluid behavior after simulation resolution increases and extra turbulent effects are added. In this paper, we propose to regulate fluid animations with predesigned […]

Hybrid Smoothed Particle Hydrodynamics

Karthik Raveendran, Chris Wojtan, Greg Turk We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid to enforce a divergence free velocity field, followed by a local density correction of the […]

A Fluid Pressure Solver Handling Separating Solid Boundary Conditions

Nuttapong Chentanez, Matthias Mueller We present a multigrid method for solving the linear complementarity problem (LCP) resulting from discretizing the Poisson equation subject to separating solid boundary conditions in an Eulerian liquid simulation’s pressure projection step. The method requires only a few small changes to a multigrid solver for linear systems. Our generalized solver is […]

Preview-Based Sampling for Controlling Gaseous Simulations

Ruogang Huang, Zeki Melek, John Keyser In this work, we describe an automated method for directing the control of a high resolution gaseous fluid simulation based on the results of a lower resolution preview simulation. Small variations in accuracy between low and high resolution grids can lead to divergent simulations, which is problematic for those […]

A Level-set Method for Skinning Animated Particle Data

Haimasree Bhattacharya, Yue Gao, Adam W. Bargteil In this paper, we present a straightforward, easy to implement method for particle skinning—generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while […]

A Particle-based Method for Preserving Fluid Sheets

Ryoichi Ando, Reiji Tsuruno We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not […]

SPH Granular Flow with Friction and Cohesion

Ivan Alduan, Miguel Otaduy Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed particle hydrodynamics (SPH) that succeeds in modeling important features of the behavior of granular materials. These features are unilateral incompressibility, […]

Mass and Momentum Conservation for Fluid Simulation

Michael Lentine, Mridul Aanjaneya, Ronald Fedkiw Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. In fact, semi-Lagrangian advection does not conserve momentum, but is still regularly used as a […]

Mathematical Foundation of the Optimization-Based Fluid Animation Method

Kenny Erleben, Marek Misztal, J. Andreas Baerentzen We present the mathematical foundation of a fluid animation method for unstructured meshes. Key contributions not previously treated are the extension to include diffusion forces and higher order terms of non-linear force approximations. In our discretization we apply a fractional step method to be able to handle advection […]

Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

Genichi Kawada, Takashi Kanai We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and change rapidly. With this method, the target flows are described by control paths, and the propagation flows […]