Blending Liquids

Karthik Raveendran, Chris Wojtan, Nils Thuerey, Greg Turk We present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly interpolates the input. Our contributions include a new space-time non-rigid iterative closest point algorithm that […]

Codimensional Surface Tension Flow on Simplicial Complexes

Bo Zhu, Ed Quigley, Matthew Cong, Justin Solomon, and Ron Fedkiw Many visually interesting natural phenomena are characterized by thin liquid sheets, long filaments, and droplets. We present a new Lagrangian-based numerical method to simulate these codimensional surface tension driven phenomena using non-manifold simplicial complexes. Tetrahedra, triangles, segments, and points are used to model the fluid volume, thin films, filaments, […]

Detailed Water with Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin

Essex Edwards, Robert Bridson We present a new adaptive fluid simulation method that captures a high resolution surface with precise dynamics, without an inefficient fine discretization of the entire fluid volume. Prior adap- tive methods using octrees or unstructured meshes carry large over- heads and implementation complexity. We instead stick with coarse regular Cartesian grids, […]

SPH Fluids in Computer Graphics

Markus Ihmsen, Jens Orthmann, Barbara Solenthaler, Andreas Kolb, and Matthias Teschner Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex […]

Deformation Embedding for Point-Based Elastoplastic Simulation

B. Jones, S. Ward, A. Jallepalli, J. Perenia, and A. W. Bargteil We present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space, the least-squares best fit of the material’s rest state into three dimensions. Nearest neighbor queries in the embedded space efficiently update […]

Enhancements to Model-Reduced Fluid Simulation

Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil We present several enhancements to model-reduced fluid simulation that allow improved simulation bases and two-way solid-fluid coupling. Specifically, we present a basis enrichment scheme that allows us to combine data driven or artistically derived bases with more general analytic bases derived from Laplacian Eigenfunctions. We handle two-way solid-fluid coupling in a […]

Large-Scale Liquid Simulation on Adaptive Hexahedral Grids

Florian Ferstl, Rudiger Westermann, Christian Dick Regular grids are attractive for numerical fluid simulations because they give rise to efficient computational kernels. However, for simulating high resolution effects in complicated domains they are only of limited suitability due to memory constraints. In this paper we present a method for liquid simulation on  an adaptive octree […]

Robust Simulation of Small-Scale Thin Features in SPH-based Free Surface Flows

Xiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou Smoothed particle hydrodynamics (SPH) is efficient, mass preserving, and flexible in handling topological changes. However, small-scale thin features are difficult to simulate in SPH-based free surface flows, due to a number of robustness and stability issues. In this paper, we address this problem from two perspectives: the robustness of surface […]

IISPH-FLIP for Incompressible Fluids

J. Cornelis, M. Ihmsen, A. Peer, M. Teschner We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid-Implicit-Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing SPH and FLIP solvers, namely mass preservation in FLIP and efficiency and memory consumption in SPH. […]

A Semi-Lagrangian Closest Point Method for Deforming Surfaces

Stefan Auer, Rudiger Westermann We present an Eulerian method for the real-time simulation of intrinsic fluid dynamics effects on deforming surfaces. Our method is based on a novel semi-Lagrangian closest point method for the solution of partial differential equations on animated triangle meshes.We describe this method and demonstrate its use to com- pute and visualize […]