Divergence-Free Smoothed Particle Hydrodynamics

Jan Bender, Dan Koschier In this paper we introduce an efficient and stable implicit SPH method for the physically-based simulation of incompressible fluids. In the area of computer graphics the most efficient SPH approaches focus solely on the correction of the density error to prevent volume compression. However, the continuity equation for incompressible flow also […]

Functional Thin Films on Surfaces

Omri Azencot, Orestis Vantzos, Max Wardetzky, Martin Rumpf, Mirela Ben-Chen The motion of a thin viscous film of fluid on a curved surface exhibits many intricate visual phenomena, which are challenging to simulate using existing techniques. A possible alternative is to use a reduced model, involving only the temporal evolution of the mass density of […]

LazyFluids: Appearance Transfer for Fluid Animations

Ondrej Jamriska, Jakub Fiser, Paul Asente, Jingwan Lu, Eli Shechtman, Daniel Sykora In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of fluid elements are combined in order to achieve desired motion and look, we bring the […]

An Implicit Viscosity Formulation for SPH Fluids

Andreas Peer, Markus Ihmsen, Jens Cornelis, Matthias Teschner We present a novel implicit formulation for highly viscous fluids simulated with Smoothed Particle Hydrodynamics SPH. Compared to explicit methods, our formulation is significantly more efficient and handles a larger range of viscosities. Differing from existing implicit formulations, our approach reconstructs the velocity field from a target velocity gradient. This gradient encodes […]

Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer

Makoto Okabe, Yoshinori Dobashi, Ken Anjyo, Rikio Onai We propose a method of three-dimensional (3D) modeling of volumetric fluid phenomena from sparse multi-view images (e.g., only a single-view input or a pair of front- and side-view inputs). The volume determined from such sparse inputs using previous methods appears blurry and unnatural with novel views; however, […]

Continuum Foam: A Material Point Method for Shear-Dependent Flows

Yonghao Yue, Breannan Smith, Christopher Batty, Changxi Zheng, Eitan Grinspun We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead as a continuum. We employ the Material Point Method (MPM) to discretize a hyperelastic constitutive […]

The Affine Particle-In-Cell Method

Chenfanfu Jiang, Craig Schroeder, Andrew Selle, Joseph Teran, Alexey Stomakhin Hybrid Lagrangian/Eulerian simulation is commonplace in computer graphics for fluids and other materials undergoing large deformation. In these methods, particles are used to resolve transport and topological change, while a background Eulerian grid is used for computing mechanical forces and collision responses. Particle- in-Cell (PIC) techniques, particularly the Fluid […]

Co-Dimensional Non-Newtonian Fluids

Bo Zhu, Minjae Lee, Ed Quigley, Ronald Fedkiw We present a novel method to simulate codimensional nonNewtonian fluids on simplicial complexes. Our method extends previous work for codimensional incompressible flow to various types of non-Newtonian fluids including both shear thinning and thickening, Bingham plastics, and elastoplastics. We propose a novel time integration scheme for semi-implicitly […]

Fast Grid-Free Surface Tracking

Nuttapong Chentanez, Matthias Mueller, Miles Macklin, Tae-Yong Kim We present a novel explicit surface tracking method. Its main advantage over existing approaches is the fact that it is both completely grid-free and fast which makes it ideal for the use in large unbounded domains. A further advantage is that its running time is less sensitive […]

A Stream Function Solver for Liquid Simulations

Ryoichi Ando, Nils Thuerey, Chris Wojtan This paper presents a liquid simulation technique that enforces the incompressibility condition using a stream function solve instead of a pressure projection. Previous methods have used stream function techniques for the simulation of detailed single-phase flows, but a formulation for liquid simulation has proved elusive in part due to […]