A Macroblock Optimization for Grid-Based Nonlinear Elasticity

Nathan Mitchell, Michael Doescher, Eftychios Sifakis We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines elements of a direct factorization scheme with an iterative Conjugate Gradient method. The goal of our […]

Asynchronous Implicit Backward Euler Integration

Danyong Zhao, Yijing Li, Jernej Barbic In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to explicit integration. We demonstrate how to perform spatially-varying timesteps for the widely popular implicit backward Euler integrator. Spatially-varying timesteps […]

Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching

Nuttapong Chentanez, Matthias Müller, Miles Macklin Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until now, they are limited to scenarios with relatively small plastic deformation. In this work, we present […]

ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models

Rahul Narain, Matthew Overby, George E. Brown We apply the alternating direction method of multipliers (ADMM) optimization algorithm to implicit time integration of elastic bodies, and show that the resulting method closely relates to the recently proposed projective dynamics algorithm. However, as ADMM is a general-purpose optimization algorithm applicable to a broad range of objective functions, […]

Multiphase SPH Simulation for Interactive Fluids and Solids

Xiao Yan, Yun-Tao Jiang, Chen-Feng Li, Ralph R. Martin, and Shi-Min Hu This work extends existing multiphase-fluid SPH frameworks to cover solid phases, including deformable bodies and granular materials. In our extended multiphase SPH framework, the distribution and shapes of all phases, both fluids and solids, are uniformly represented by their volume fraction functions. The […]

Non-smooth developable geometry for interactively animating paper crumpling

Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Shuo Jin, Charlie Wang, Jean-Francois Bloch We present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is crumpled. The key idea is to interleave standard physically-based simulation steps with procedural generation of […]

Example-Based Plastic Deformation of Rigid Bodies

Ben Jones, Nils Thuerey, Tamar Shinar, Adam W. Bargteil Physics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum mechanics model these materials as elastoplastic, and must perform expensive elasticity computations even though elastic […]

Pose-Space Subspace Dynamics

Hongyi Xu, Jernej Barbic We enrich character animations with secondary soft-tissue Finite Element Method (FEM) dynamics computed under arbitrary rigged or skeletal motion. Our method optionally incorporates pose-space deformation (PSD). It runs at milliseconds per frame for complex characters, and fits directly into standard character animation pipelines. Our simulation method does not require any skin […]

Physics-Driven Pattern Adjustment for Direct 3D Garment Editing

Aric Bartle, Alla Sheffer, Vladimir G. Kim, Danny Kaufman, Nicholas Vining, Floraine Berthouzoz Designers frequently reuse existing designs as a starting point for creating new garments. In order to apply garment modifications, which the designer envisions in 3D, existing tools require meticulous manual editing of 2D patterns. These 2D edits need to account both for the envisioned geometric changes […]

Artist-Directed Dynamics for 2D Animation

Yunfei Bai, Danny M. Kaufman, C.Karen Liu, Jovan Popović Animation artists enjoy the benefits of simulation but do not want to be held back by its constraints. Artist-directed dynamics seeks to resolve this need with a unified method that combines simulation with classical keyframing techniques. The combination of these approaches improves upon both extremes: simulation […]