A Dynamic Duo of Finite Elements and Material Points

Xuan Li, Minchen Li, Xuchen Han, Huamin Wang, Yin Yang, Chenfanfu Jiang This paper presents a novel method to couple Finite Element Methods (FEM), typically employed for modeling Lagrangian solids such as flesh, cloth, hair, and rigid bodies, with Material Point Methods (MPM), which are well-suited for simulating materials undergoing substantial deformation and topology change, […]

Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity

Xing Shen, Runyuan Cai, Mengxiao Bi Tangjie Lv The linear conjugate gradient method is widely used in physical simulation, particularly for solving large-scale linear systems derived from Newton’s method. The nonlinear conjugate gradient method generalizes the conjugate gradient method to nonlinear optimization, which is extensively utilized in solving practical large-scale unconstrained optimization problems. However, it […]

A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation

Yushan Han, Yizhou Chen, Carmichael Ong, Jingyu Chen, Jennifer Hicks, Joseph Teran We present a comprehensive neural network to model the deformation of human soft tissues including muscle, tendon, fat and skin. Our approach provides kinematic and active correctives to linear blend skinning [Magnenat-Thalmann et al. 1989] that enhance the realism of soft tissue deformation […]

Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation

Marcelo Martins, Lucas Morais, Rafael Torchelsen, Luciana Nedel, Anderson Maciel Current endoscopy simulators oversimplify navigation and interaction within tubular anatomical structures to maintain interactive frame rates, neglecting the intricate dynamics of permanent contact between the organ and the medical tool. Traditional algorithms fail to represent the complexities of long, slender, deformable tools like endoscopes and […]

Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation

Vismay Modi, Nicholas Sharp, Or Perel, Shinjiro Sueda, David I. W. Levin The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any object in any geometric representation undergoing large, nonlinear […]

Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity

Yizhou Chen, Yushan Han, Jingyu Chen, Zhan Zhang, Alex Mcadams, Joseph Teran Position based dynamics [Müller et al. 2007] is a powerful technique for simulating a variety of materials. Its primary strength is its robustness when run with limited computational budget. Even though PBD is based on the projection of static constraints, it does not […]

ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

Artur Grigorev, Giorgio Becherini, Michael Black, Otmar Hilliges, Bernhard Thomaszewski Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a largely unsolved problem. In this work, we present ContourCraft, a learning-based solution for handling intersections in neural cloth simulations. Unlike conventional […]

Fluid Control with Laplacian Eigenfunctions

Yixin Chen, David I.W. Levin, Timothy R. Langlois Physics-based fluid control has long been a challenging problem in balancing efficiency and accuracy. We introduce a novel physicsbased fluid control pipeline using Laplacian Eigenfluids. Utilizing the adjoint method with our provided analytical gradient expressions, the derivative computation of the control problem is efficient and easy to […]

A Vortex Particle-on-Mesh Method for Soap Film Simulation

Ningxiao Tao, Liangwang Ruan , Yitong Deng, Bo Zhu, Bin Wang, Baoquan Chen This paper introduces a novel physically-based vortex fluid model for films, aimed at accurately simulating cascading vortical structures on deforming thin films. Central to our approach is a novel mechanism decomposing the film’s tangential velocity into circulation and dilatation components. These components […]

Proxy Asset Generation for Cloth Simulation in Games

Zhongtian Zheng, Tongtong Wang, Qijia Feng, Zherong Pan, Xifeng Gao, Kui Wu Simulating high-resolution cloth poses computational challenges in real-time applications. In the gaming industry, the proxy mesh technique offers an alternative, simulating a simplified low-resolution cloth geometry, proxy mesh. This proxy mesh’s dynamics drive the detailed high-resolution geometry, visual mesh, through Linear Blended Skinning […]