Phong Deformation: A better C0 interpolant for embedded deformation

Doug L. James Physics-based simulations of deforming tetrahedral meshes are widely used to animate detailed embedded geometry. Unfortunately most practitioners still use linear interpolation (or other low-order schemes) on tetrahedra, which can produce undesirable visual artifacts, e.g., faceting and shading artifacts, that necessitate increasing the simulation’s spatial resolution and, unfortunately, cost. In this paper, we […]

AnisoMPM: Animating Anisotropic Damage Mechanics

Joshuah Wolper, Yunuo Chen, Minchen Li, Yu Fang, Ziyin Qu, Jiecong Lu, Meggie Cheng, Chenfanfu Jiang Dynamic fracture surrounds us in our day-to-day lives, but animating this phenomenon is notoriously difficult and only further complicated by anisotropic materials—those with underlying structures that dictate preferred fracture directions. Thus, we present AnisoMPM: a robust and general approach […]

Implicit Frictional Boundary Handling for SPH

Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier In this paper, we present a novel method for the robust handling of static and dynamic rigid boundaries in Smoothed Particle Hydrodynamics (SPH) simulations. We build upon the ideas of the density maps approach which has been introduced recently by Koschier and Bender. They precompute the density […]