A Thermomechanical Material Point Method for Baking and Cooking

Mengyuan Ding, Xuchen Han, Stephanie Wang, Theodore Gast, Joseph Teran We present a Material Point Method for visual simulation of baking breads, cookies, pancakes and similar materials that consist of dough or batter (mixtures of water flour, eggs, fat, sugar and leavening agents). We develop a novel thermomechanical model using mixture theory to resolve interactions […]

Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures

Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, Fredo Durand 3D visual computing data are often spatially sparse. To exploit such sparsity, people have developed hierarchical sparse data structures, such as multi-level sparse voxel grids, particles, and 3D hash tables. However, developing and using these high-performance sparse data structures is challenging, due to their intrinsic […]

Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation

Tuanfeng Y. Wang, Tianjia Shao, Kai Fu, Niloy Mitra Authoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing on dense frames with controllers), or lack keyframe-level control (i.e., physically-based simulation). Not surprisingly, garment […]

Real2Sim: Visco-elastic parameter estimation from dynamic motion

David Hahn, Pol Banzet, James M. Bern, Stelian Coros This paper presents a method for optimizing visco-elastic material parameters of a finite element simulation to best approximate the dynamic motion of real-world soft objects. We compute the gradient with respect to the material parameters of a least-squares error objective function using either direct sensitivity analysis […]

Accelerating ADMM for efficient simulation and optimization

Juyong Zhang, Yue Peng, Wenqing Ouyang, Bailin Deng The alternating direction method of multipliers (ADMM) is a popular approach for solving optimization problems that are potentially non-smooth and with hard constraints. It has been applied to various computer graphics applications, including physical simulation, geometry processing, and image processing. However, ADMM can take a long time […]

Material-adapted Refinable Basis Functions for Elasticity Simulation

Jiong Chen, Max Budninskiy, Houman Owhadi, Hujun Bao, Jin Huang, Mathieu Desbrun In this paper, we introduce a hierarchical construction of material-adapted refinable basis functions and associated wavelets to offer efficient coarse-graining of linear elastic objects. While spectral methods rely on global basis functions to restrict the number of degrees of freedom, our basis functions […]

SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators

Sehee Min, Jungdam Won, Seunghwan Lee, Jungnam Park, Jehee Lee We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in the soft tissues actuates the […]

The Reduced Immersed Method for Real-Time Fluid-Elastic Solid Interaction and Contact Simulation

Christopher Brandt, Leonardo Scandolo, Elmar Eisemann, Klaus Hildebrandt We introduce the Reduced Immersed Method (RIM) for the real-time simu-lation of two-way coupled incompressible fluids and elastic solids and theinteraction of multiple deformables with (self-)collisions. Our framework isbased on a novel discretization of theimmersed boundary equations of motion,which model fluid and deformables as a single incompressible […]

ScalarFlow: A Large-Scale Volumetric Data Set of Real-world Scalar Transport Flows for Computer Animation and Machine Learning

Marie-Lena Eckert, Kiwon Um, Nils Thuerey In this paper, we present ScalarFlow, a first large-scale data set of reconstructions of real-world smoke plumes. In addition, we propose a framework for accurate physics-based reconstructions from a small number of video streams. Central components of our framework are a novel estimation of unseen inflow regions and an […]

Transport-Based Neural Style Transfer for Smoke Simulations

Byungsoo Kim, Vinicius C. Azevedo, Markus Gross, Barbara Solenthaler Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to indirectly control smoke dynamics. Patch synthesis techniques transfer image textures or simulation features to a target […]